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Welcome to the devlog

May 21, 2026·by Bafflesmetastudio

This is the first post in the Race Titans devlog. We're going to write about building the game out loud — what's shipping, what's not working, what we changed our minds about, what we measured wrong, and what ended up surprising us.

Why a devlog?

A few reasons.

For the community. Race Titans started as a Twitch channel — Race Day streams running Marbles on Stream while we build the kart game that's eventually going to replace it. The people watching us race marbles four nights a day are the same people who'll be playing the kart game on Steam in a year. A devlog is the easiest way to keep them in the loop without burning a stream segment every time we ship something.

For ourselves. Writing things down forces clarity. We learned this from the Architecture Decision Record habit — once you have to type out the trade-off, you notice the holes in your reasoning. A devlog is the same loop at a slower cadence.

For accountability. We've shipped a lot in the last few months — the website, the relay, the in-stream economy, the Race Day game, the modular track kit. The roadmap from here is even bigger: ten F1-inspired circuits, a full character roster, the Steam launch, the multi-Claude AI team workflow, the planned Solana cosmetics layer. Writing about it as we go means we can look back and tell whether we're on track.

What goes here

Roughly weekly. Things you'll see:

  • Ships. What landed, why we built it that way, what we'd do differently.
  • Anti-ships. What didn't work, what we cut, what we're regretting.
  • Process. How the three-Claude AI team plus me is actually shipping software — what's working, what's surprisingly weird.
  • Numbers. Twitch metrics, wishlist counts, Steam page traffic once that page exists, build-quality benchmarks. The stuff you'd normally only get in a post-mortem.
  • Off-topic-but-related. Marbles on Stream lessons, AI tooling rants, the occasional kart-tuning rabbit hole.

What you won't see: hype, vague "exciting things coming" copy, or anything that requires you to already be on the Discord to understand.

Who's writing

Most posts will be written by me (Baffles), sometimes drafted by the AI team (Claude Code, Cowork, or Design) and edited by me. The byline reflects who actually wrote it. When it's "Apex Studio" that's the parent label — usually me with AI assist.

Subscribe… how?

For now: just bookmark racetitans.club/devlog. RSS feed coming once there are enough posts to be worth subscribing to. If you want a notification when new posts drop, the Twitch channel and the press kit are the canonical sources for big news.

More soon.

— Baffles · Apex Studio